The Story’s Backstory
This plot goes in so many intense, unexpected directions that we knew we had something exciting on our hands. We wrote, rewrote, and reimagined the world to ensure all these amazing plot moments could really shine! All the characters and locations are unique to the story we invented, and making sure our originality lined up with what we’d already established through The Enderman Heists was one of our top priorities.
It’s Called Fashion, Darling
We’ve pushed our original stealth mechanics into overdrive with Prison Escape. One of the many creative ways for Danny to hide allows him to put on different outfits and breeze right by watchful enemies. Wearing the uniforms of prisoners, doctors, and guards lets Danny hide in plain sight — at least, hide from the characters whom he’s impersonating! This adds an extra level of challenge to stealth: can you keep track of who can ignore Danny and who will raise the alarm?
From Prison Escape to The Enderman Heists
The Enderman Heists was one of our earliest maps and our first foray into stealth games. That brand-new genre was tons of fun to make and play, and at the same time we knew we had to expand upon that gameplay, we also realized we’d created a super rich story world to play in. Developing the backstory of the mysterious figure that helped you every step of the way, Speaks, seemed like a no-brainer. What sort of person hid behind that intercom? What was his relationship to the underworld? What made him follow this shadow-laden path? We decided Speaks needed a story of his own that could answer all these questions while also letting us take our revolutionary stealth mechanics and make them even stealthier.